วันพุธที่ 22 กุมภาพันธ์ พ.ศ. 2555

Asura's Wrath

Asura's Wrath - review


Data di uscita 9/02/2012


Version tested: Xbox 360
After trying and demo code more or less complete Asura's Wrath, the time has finally come to judge critically the final version of this curious project, a collaboration between Capcom and CyberConnect 


In our previous articles we have repeatedly stressed the atypical structure of this "game", which in many respects reminiscent of the experiment done many years ago with the laser game, revived by a modern construction technique made up of polygons, shaders and special effects .'Asura's Wrath - review' Screenshot 1
Each episode has an average duration of 20 minutes, which often pass without being seriously called into question.
After reducing drastically the distance that separates souls from games through various Naruto titles released on PlayStation 3 and Xbox 360, CyberConnect 2 boys have decided to embark on a project as ambitious as risky, in search of the next evolution of games of action.
The result, eventually, may be called a success? In our view no, mainly because of the imbalance in the distribution of the ingredients that led to the birth of Asura's Wrath.
The game tells the story of Asura, a demi-god betrayed by his companions and stripped of their loved ones (we do not go well for not spoiling the surprise, since the story is pretty much the backbone of the game). The interesting thing is that the whole narrative has been designed and structured as if instead of a video game Asura's had a real animated series, complete with a division into episodes (18, plus one unlockable), titles, credits and even the classic detachment that would normally be broadcast advertising (which thankfully we were spared).'Asura's Wrath - review' Screenshot 2
During the short duration of the adventure Asuras cry so much that you can not take away from her screaming head for weeks.
The idea itself could have been also interesting, if only the developers had spent a little extra attention to the play stages of their project. Despite being classified as a game, in fact, Asura's Wrath is much closer to an anime (slightly) interactive, where in most cases the only action required the player is connected to the push of a button (often without any time limit, since that the scene is blocked until the command is entered).
The great artistic quality, the excellent director and general nice technical achievement makes most of the long narrative sequences very enjoyable, but if Capcom do you expect from this an action game ... well, you might restarne very disappointed.

Not that Asura's Wrath missing phases play, mind you! Living through the long epic of Asura some 12,000 years of history, the player experiences different types of gameplay, ranging from a sort of rail-style shooter Panzer Dragoon (with rhythms far more bland, unfortunately) a pyrotechnic boss battles that still take full experience gained by the team with Naruto, until you get to relax at the spa with lots of drunk girls in skimpy clothes.

In most cases, however, the gameplay of Asura's Wrath tries to mix some elements of the classical action to scroll with a massive amount of QuickTime Event, with results generally not very exciting.



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