LOADED, WAIT
But before we move on, once the tooth will stand up well: you've probably already heard of the incredibly long load times of WipEout 2048. The fact that the game to load a track of Studio Liverpool also employed 70 seconds. A monstrosity in general, let alone a handheld. And whistles down and eyebrows arched and indexes accusers ... and in a moment. Because a couple of days after the arrival of codes recensibili has presented a favorable upgrade from 35 MB, and the situation is now much more rosy. That still means that we share the output from the "southern discomfort", but at least we passed the gate is "ashamed". Quantifying: 20-25 seconds for challenges, 30-35 for individual races, ten to repeat a race. Not quite the speed of light, in other words.
Without this necessary premise and took to the track, WipEout 2048 seems like a very addictive game. Because if the game is clearly not always the same basis, though most of the weapons and the dynamics of the race - take the weapon, scartavetra who precedes you, the bonus drops to recharge the shields of the ship, make a swing for the turbo, Put it another - are those of the last chapters of the PSP and PS3, have to race at breakneck speed on circuits is a new burst of life for fans of historical series. New wider than previous circuits, which wind through the streets of New York in the immediate future (renamed Nova City State), since we are still in 2048. But not only. Because of these new circuits will spike to excessive speed, brushing the curves at the controls of a docile Qirex thanks to the console analog stick left or turning through 180 ° thanks to a new command, to give to someone who chases the last missile Research in the evening. The eyes of a visual show that the brain takes a few moments to catalog the folder "Portable Console Game", where only some situation more fagiolata and loads of shuttles and explosions (in particular, in the baraonde knockout) allows sporadic slowdowns snoop. The ears, however, full of remixes of 14 tracks by Prodigy, Chemical Brothers, Orbital, Underworld, Future Sound of London. Like old times, as in 2097.
TOUCH, SLAYTable audiovisual, in short, Studio Liverpool equip the well, carefully choosing dishes and cutlery. And after whipping the engine under the seat, about this life WipEout caresses while the many features, such as etiquette from all launch titles. It is thus possible to use the weapons and absorb polliciata with a touch screen, or have come from seasickness entrusting the controls of the shuttle to the gyroscope and accelerometer of the console, or even take advantage of the touchpad back on the accelerator to dose. All this, of course, makes the scene more than anything else: the material best suited to impress the friends to supplant the traditional agile controls.
The campaign is long and when duly bastard, entertains right now leading in the player a false sense of security, while the single and multiplayer challenges - ad hoc or online, complete with cross-play with the PS3 WipEout HD owners - and especially the challenging online campaign, with specific targets for each race, are there for the benefit of those who want to test with the rest of the planet and its reflections fly ninja. In short, there is none. The exhilaration of pulling a thousand on the Brooklyn Bridge by throwing an earthquake, drowning in the spectacle of a synesthetic pompatissima graphics and sound accompaniment - appreciating the genre - just pull, it's there. Good as a technical showcase, just as the title from ludogodimento prolonged, WipEout WipEout 2048 is a return to a time, adrenaline as we remember it. For now there is just across the Feisar: maybe the thrill comes after.


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