Guild Wars 2
Genre:Role playing
developer:NCsoft
Distributor:Cidiverte
language:English
players:MMO
Release Date:TBA 2012 / Open Beta in March 2012
developer:NCsoft
Distributor:Cidiverte
language:English
players:MMO
Release Date:TBA 2012 / Open Beta in March 2012
Nowadays the houses of development there are certainly worthy and it is normal to have high expectations for a game to be released. But there is a specific genre where this spark is long gone, and for the fans who now eat more anxiety than hope, MMORPGs. This pessimism is due to the obvious lack of innovation in almost all the outputs of this sort, and paradoxical collapse of several projects that have attempted to bring a pinch of pepper in the pot in which stale MMO float unchanging for years. Everything changed with the announcement of an expected by many fans, massive RPG sequel to one of the most successful in the world, Guild Wars 2. A-raising antennas of the players was not so much the excellent pedigree of ArenaNet, what the promises of the software company to "rejuvenate" definitely the mechanics of the genre. Many thought it was the usual reassurance but in vain, for every video released, and after a brief demonstration, the unbelievers have fallen more and more and boredom has given way to a megagalattico hype.Programmers have kept secret the development of their baby, releasing the bare minimum of information to keep high the interest of gamers, until finally they decided to send some code to the beta release. We are part of that small group of lucky people who have received the invitation, then, after dancing naked in the street in the throes of euphoria for a few hours, we launched headlong into the game world. Today we'll tell you our experiences, and we will reveal whether it is worth taking a bronchopneumonia dancing without clothes in the freezing cold.
I'm Charr. I'm Norn. I'm Human. I'm hyped as hellAs it should be, we will start from one of the fundamentals of the MMO system, character creation. In Guild Wars 2, the editor is very complex and has many options. After selecting one of five races and one of the eight professions, you can choose a face and a body of various pre-existing template, change the height, skin color and clothing, and details of the face at will. The natural choices are a bit 'limited and you have no way to create an obese person, but in general the possibilities are great, and you should be able to easily get what they want. The editor also has features directly related to the background of your hero, affecting dialogues in the game and on his personal history.Only three races were available, so we could explore the starting zones sylvari Asuras and, fortunately, those present were already very well structured and maintained. The Charr begin in the village of Smokestead, highly industrialized and invaded by dangerous ghosts. The introduction is brief, and almost immediately leads to a boss fight against a spirit that takes possession of a large statue. This device is interesting, it gives a sense of epic beginning of your story, and all common areas of origin. The Norn have to remove a giant Wurm glacial after proving their worth in the hunt, while humans are found in a town overrun by bikers to fight against a mighty elemental earth. Facilotte are phases that help to familiarize yourself with the controls and to introduce this new system, but a lot of fun. The adjective "new", not to say that the missions have changed completely from what we saw in the past, you'll still have to kill dozens of enemies, find items, going from place A to place B, and so on. However, ArenaNet has replaced the typical question mark floating dynamic events, missions that are activated when they happen in a given area, and evolve depending on what happens. A large group of players is killing vermoni on a frozen lake? The shaman who put them there could not accept, and decide to make a killing. Plants were watered on a farm? The bandits could attack suddenly. This mechanism is very original and pushes the exploration, as just being in the right place at the right time to get involved in unique situations.The excellent performance of this innovation is also due to the fantastic game map, huge and very clear, indicating the precise location of some basic missions and everything you need for orientation, including trainers, merchants, additional skill points and a personal quest . For accuracy, the additional skill points you get in fights against opponents much stronger than normal individuals scattered around the maps. The personal quest rather are part of the history of your alter ego, is instantiated and follow a natural progression, making them hard to the right place and allowing the player to roam alternately completing assignments less important. These are among the best missions in the game, and is particularly enjoyable if addressed in the company of a friend.Another cool mechanics, and especially brilliant is the scaling of the level depending on the area visited. No matter what the power of your character, if the area is designed for players level 5 its level is 5. The equipment and skills are retained, however, which facilitates the completion of certain phases, but it's a great idea to allow players to relive the low content lost in the past without having to create another fighter, or makes you do tutoring for beginners.
Tyria, where a magician dressed in pink can shoot lasers with a claymoreGuild Wars 2, as all worthy MMO, presents a very complex growth of the heroes. The watchword here is "layering", because every mechanic is on various levels, starting from a basic level very intuitive. Each class has specific skills related to weapons use, and all combinations have a certain synergy and a tendency to a certain role: a Mesmer with a two-handed sword is a great dps that uses illusions to make disaster safe, a thief with sword and knife is devoted to mobility, a necromancer with a knife and focus rapidly charges for health and life force continuously and become an engineer with two guns can stun, slow down and poison the enemy. These skills are developing rapidly in strength to eliminate opponents with the equipment involved. For each victim, the indicator is filled more and more skills, to learning the next trick.So far so good but, as we said, is not over. Each player must also choose a skill curative, available immediately, but replaced with two other options by spending skill points (obtained either by leveling it with the skill quests mentioned previously). There are three common skills to choose from a long list and a technical "elite", which costs a lot but usually has devastating effects. The possible combinations are endless and provide to each class to cover more or less any role. Particularly pleasing is the disappearance of fixed healers. Being one of the main cure selectable abilities, no one can become a healer role, which in group events warrant to all classes a good amount of action, depending on the choices made. Of course, the trinity is not totally disappeared, and some specialties are particularly suitable for certain functions. As an example, the engineer is great as a support class, while the Guardian seems made to make the tank (and has some regenerative technique group that in turn makes it a great help to the team). However the fact that all professions can play almost any position in a team, and that there is no need for a dedicated healer, is a step forward apocalyptic.To that good things are finally adds a complex trait, which is unlocked at level 11 and provide additional big bonus to stats and skills. The depth of the mechanics is truly enviable.
This is not the strongest wins, wins the most skilledYet another strong point of Guild Wars 2 is the gameplay: fighting in the title ArenaNet is based on the action and positioning. Enemy attacks tend to hit a little 'farther than you'd expect, but a dodge at the right time can often prevent major damage, and the clear demarcation of certain spells makes it clear where and how to move in battle. Many skills are then tied to the movement, and are truly spectacular. There is a class that is a pleasure to use and develop all techniques are spectacular and exciting, in any role. Who likes to create many characters have something to be happy. You can fight underwater with the aid of specific weapons that change all the skills, the system is very similar to air combat seen in other games.This translates to gameplay superfine great even in PVP, the beloved predecessor and apparently unique in this sequel. In the beta there was one classic teams Domination Mode, up to a maximum of 20 players, who already had a fantastic feature, common equipment. In practice, the players do not fight in Battlegrounds with weapons and armor found in the game but with specific equipment and free, designed for the competitive environment in order to avoid mismatches due to epic armor and other trinkets exaggerated. All participants will also directly transform into characters of maximum level, and can set talents and abilities in limbo called "the fog".The fog you could also test another type of PVP, and let us say that the experience was nothing short of epic. We speak of the World vs. World, a battle between servers in four gigantic maps. The players on each server can groped the conquest of the buildings opponents at any time, simply organized. Walls and gates of the fortifications are very resistant, but you can quickly build gadgets sfondarli siege with resources in their headquarters. The defenders in the meantime can use the same resources to repair the structures and defend against attacks. In the beta the resistance of buildings was not yet balanced, so we had too much to tear down a fortress, but the game finished this could be the ultimate multiplayer experience. A little 'as the conquest of the castles of Ragnarock Online, only much bigger, exciting and varied. Even in the World vs. World levels are maximized, but the equipment does not change, then the strongest players in PVE will have a major impact in this mode.The last thing we tested was an instance, to be exact a level 30 dungeon called Ascalon Catacombs. The test was very enjoyable and challenging and forced us to organize a sensible strategy for defeating the many bosses offered. We arrived at the third before surrendering because of the state of our lowest armor (yes, all repaired after a death), but we could also observe the unfolding of events related to important personalities from the world of Tyria during the exploration. See an instance of low-level care in an MMO is so incredible, if we take into account the scaling of the levels mentioned above, we can say with certainty that it will be a pleasure to relive these experiences even when it reaches maximum development.
Looking good babyGuild Wars 2 will not disappoint us either from a technical standpoint. It was a beta and bugs could not miss, but overall the graphics engine seemed to us very detailed and scalable. Some shots we did worry too much, especially in the World vs. World where too many players and special effects caused massive slowdowns, but the developers with whom we played we were assured that there is still much work to do optimization. For the rest everything looks great. The environments are certainly impressive, especially the cities, the characters are very detailed and the animations are absolutely fantastic. Great music well, though a bit 'sparse. In a typical test system was also linked to crafts. We have not investigated thoroughly but did not seem particularly innovative. The guys at ArenaNet have however confirmed that the upgrading of weapons linked to the work will have a strong impact on the heroes.
I'm Charr. I'm Norn. I'm Human. I'm hyped as hellAs it should be, we will start from one of the fundamentals of the MMO system, character creation. In Guild Wars 2, the editor is very complex and has many options. After selecting one of five races and one of the eight professions, you can choose a face and a body of various pre-existing template, change the height, skin color and clothing, and details of the face at will. The natural choices are a bit 'limited and you have no way to create an obese person, but in general the possibilities are great, and you should be able to easily get what they want. The editor also has features directly related to the background of your hero, affecting dialogues in the game and on his personal history.Only three races were available, so we could explore the starting zones sylvari Asuras and, fortunately, those present were already very well structured and maintained. The Charr begin in the village of Smokestead, highly industrialized and invaded by dangerous ghosts. The introduction is brief, and almost immediately leads to a boss fight against a spirit that takes possession of a large statue. This device is interesting, it gives a sense of epic beginning of your story, and all common areas of origin. The Norn have to remove a giant Wurm glacial after proving their worth in the hunt, while humans are found in a town overrun by bikers to fight against a mighty elemental earth. Facilotte are phases that help to familiarize yourself with the controls and to introduce this new system, but a lot of fun. The adjective "new", not to say that the missions have changed completely from what we saw in the past, you'll still have to kill dozens of enemies, find items, going from place A to place B, and so on. However, ArenaNet has replaced the typical question mark floating dynamic events, missions that are activated when they happen in a given area, and evolve depending on what happens. A large group of players is killing vermoni on a frozen lake? The shaman who put them there could not accept, and decide to make a killing. Plants were watered on a farm? The bandits could attack suddenly. This mechanism is very original and pushes the exploration, as just being in the right place at the right time to get involved in unique situations.The excellent performance of this innovation is also due to the fantastic game map, huge and very clear, indicating the precise location of some basic missions and everything you need for orientation, including trainers, merchants, additional skill points and a personal quest . For accuracy, the additional skill points you get in fights against opponents much stronger than normal individuals scattered around the maps. The personal quest rather are part of the history of your alter ego, is instantiated and follow a natural progression, making them hard to the right place and allowing the player to roam alternately completing assignments less important. These are among the best missions in the game, and is particularly enjoyable if addressed in the company of a friend.Another cool mechanics, and especially brilliant is the scaling of the level depending on the area visited. No matter what the power of your character, if the area is designed for players level 5 its level is 5. The equipment and skills are retained, however, which facilitates the completion of certain phases, but it's a great idea to allow players to relive the low content lost in the past without having to create another fighter, or makes you do tutoring for beginners.
Tyria, where a magician dressed in pink can shoot lasers with a claymoreGuild Wars 2, as all worthy MMO, presents a very complex growth of the heroes. The watchword here is "layering", because every mechanic is on various levels, starting from a basic level very intuitive. Each class has specific skills related to weapons use, and all combinations have a certain synergy and a tendency to a certain role: a Mesmer with a two-handed sword is a great dps that uses illusions to make disaster safe, a thief with sword and knife is devoted to mobility, a necromancer with a knife and focus rapidly charges for health and life force continuously and become an engineer with two guns can stun, slow down and poison the enemy. These skills are developing rapidly in strength to eliminate opponents with the equipment involved. For each victim, the indicator is filled more and more skills, to learning the next trick.So far so good but, as we said, is not over. Each player must also choose a skill curative, available immediately, but replaced with two other options by spending skill points (obtained either by leveling it with the skill quests mentioned previously). There are three common skills to choose from a long list and a technical "elite", which costs a lot but usually has devastating effects. The possible combinations are endless and provide to each class to cover more or less any role. Particularly pleasing is the disappearance of fixed healers. Being one of the main cure selectable abilities, no one can become a healer role, which in group events warrant to all classes a good amount of action, depending on the choices made. Of course, the trinity is not totally disappeared, and some specialties are particularly suitable for certain functions. As an example, the engineer is great as a support class, while the Guardian seems made to make the tank (and has some regenerative technique group that in turn makes it a great help to the team). However the fact that all professions can play almost any position in a team, and that there is no need for a dedicated healer, is a step forward apocalyptic.To that good things are finally adds a complex trait, which is unlocked at level 11 and provide additional big bonus to stats and skills. The depth of the mechanics is truly enviable.
This is not the strongest wins, wins the most skilledYet another strong point of Guild Wars 2 is the gameplay: fighting in the title ArenaNet is based on the action and positioning. Enemy attacks tend to hit a little 'farther than you'd expect, but a dodge at the right time can often prevent major damage, and the clear demarcation of certain spells makes it clear where and how to move in battle. Many skills are then tied to the movement, and are truly spectacular. There is a class that is a pleasure to use and develop all techniques are spectacular and exciting, in any role. Who likes to create many characters have something to be happy. You can fight underwater with the aid of specific weapons that change all the skills, the system is very similar to air combat seen in other games.This translates to gameplay superfine great even in PVP, the beloved predecessor and apparently unique in this sequel. In the beta there was one classic teams Domination Mode, up to a maximum of 20 players, who already had a fantastic feature, common equipment. In practice, the players do not fight in Battlegrounds with weapons and armor found in the game but with specific equipment and free, designed for the competitive environment in order to avoid mismatches due to epic armor and other trinkets exaggerated. All participants will also directly transform into characters of maximum level, and can set talents and abilities in limbo called "the fog".The fog you could also test another type of PVP, and let us say that the experience was nothing short of epic. We speak of the World vs. World, a battle between servers in four gigantic maps. The players on each server can groped the conquest of the buildings opponents at any time, simply organized. Walls and gates of the fortifications are very resistant, but you can quickly build gadgets sfondarli siege with resources in their headquarters. The defenders in the meantime can use the same resources to repair the structures and defend against attacks. In the beta the resistance of buildings was not yet balanced, so we had too much to tear down a fortress, but the game finished this could be the ultimate multiplayer experience. A little 'as the conquest of the castles of Ragnarock Online, only much bigger, exciting and varied. Even in the World vs. World levels are maximized, but the equipment does not change, then the strongest players in PVE will have a major impact in this mode.The last thing we tested was an instance, to be exact a level 30 dungeon called Ascalon Catacombs. The test was very enjoyable and challenging and forced us to organize a sensible strategy for defeating the many bosses offered. We arrived at the third before surrendering because of the state of our lowest armor (yes, all repaired after a death), but we could also observe the unfolding of events related to important personalities from the world of Tyria during the exploration. See an instance of low-level care in an MMO is so incredible, if we take into account the scaling of the levels mentioned above, we can say with certainty that it will be a pleasure to relive these experiences even when it reaches maximum development.
Looking good babyGuild Wars 2 will not disappoint us either from a technical standpoint. It was a beta and bugs could not miss, but overall the graphics engine seemed to us very detailed and scalable. Some shots we did worry too much, especially in the World vs. World where too many players and special effects caused massive slowdowns, but the developers with whom we played we were assured that there is still much work to do optimization. For the rest everything looks great. The environments are certainly impressive, especially the cities, the characters are very detailed and the animations are absolutely fantastic. Great music well, though a bit 'sparse. In a typical test system was also linked to crafts. We have not investigated thoroughly but did not seem particularly innovative. The guys at ArenaNet have however confirmed that the upgrading of weapons linked to the work will have a strong impact on the heroes.
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