วันพฤหัสบดีที่ 23 กุมภาพันธ์ พ.ศ. 2555

Nightmares by Alan on PC

Nightmares by Alan on PC
 
PC users had already lost hope. Nearly two years since the Xbox 360 and finally expired exclusivity, the fathers of Max Payne released on Steam - and in some countries in the retail version - the PC version of Alan Wake. An improved version of the aesthetic and enriched by some of the details and content, such as the two DLC released separately on the Microsoft console.


  They seem merely the result of a bad dream the horrible visions that introduce us to different aspects of gameplay. A forest at night, Alan hunted by the dark presences, men possessed by a force from which you can exorcise against pointing the flashlight, then piantargli few more bullets in his body. When he woke up from this nightmare, Alan Wake finds himself on his car, aboard a ferry accompanied by his wife Alice. We discover that a writer, traveling to Bright Falls, a village surrounded by greenery and tranquility, hoping for a little 'peace before returning to work. In the first few minutes you are so immersed in the atmosphere, introduced to the characters and then we discover that our alter ego suffers from a psychological block that prevents him from writing a single line for two years. Without going into anything else about the plot, know that the player will accompany Alan in his surreal journey, always hovering between sanity and madness. Alan Wake reveals a plot of rare depth, of course, as regards the scope of gaming, heavily (and openly from the beginning) of the debtor master Stephen King. Not only that, having some clear references to David Lynch series Twin Peaks. If you like these authors, you will appreciate more the quality of the narrative, full of references and quotations in the middle between the metalanguage.
ALAN, WAKE UP!The immersion in the game is helped above all by good script, which portrays rich characters and situations paradoxical but perfectly at ease in the context of video games. The cut scenes, entrusted with part of the narrative, are of good quality, although the use of some filters cause a very large gap with the unpleasant phases of the game. There are still too rare moments directly in-game in which the same Alan will be the narrator, describing what is happening just as the hero of a book. Interesting and managed the division into chapters, complete with cliffhanger final summary of the "Previously" at the beginning of next week. The two DLCs are of equivalent quality and represent a good value added work, even if they do not provide a sufficient sense of closure to the events of the poor Alan.alla good script, which portrays rich characters and situations paradoxical but perfectly at ease in the context of video games. The cut scenes, entrusted with part of the narrative, are of good quality, although the use of some filters cause a very large gap with the unpleasant phases of the game. There are still too rare moments directly in-game in which the same Alan will be the narrator, describing what is happening just as the hero of a book. Interesting and managed the division into chapters, complete with cliffhanger final summary of the "Previously" at the beginning of next week. The two DLCs are of equivalent quality and represent a good value added work, even if they do not provide a sufficient sense of closure to the events of the poor Alan.
 Atmosphere, screenwriting and storytelling in general are the real cornerstones of experience, which exit the inflamed debate between gamers schieratisi on two fronts: those who defended the media as a great tool, perfect for telling stories were exciting and well written, against whom Instead he believes that every experiment in this way is then a failure in terms of sheer gameplay. Alan Wake as many of you know, taken solely as a title game proved not entirely successful, and this conversion does nothing to try to remedy the defects well known. The plot is held together by a gameplay split between daytime exploration phases rather limited both in quantity and opportunity given to the player, and other nocturnal preponderance. These offer a third-person shooter mechanics of putting against Alan entities to be removed using the aforementioned combination of light and bullets. Despite being a mere writer, Galileo proves rather stubborn, able to perform dodges to avoid the dangerous blows of the enemy, armed with hatchets and various edged weapons, and does not scruple to use special revolvers or shotguns. There are few weapons that you can use, but all well implemented and balanced, while in part to avoid repetition we find some solutions to the games offered by the game, such as the need to exploit to their advantage the sources of light, or that you use to improvised, like flares and stun grenades. But we must admit that Alan Wake so convincing in terms of atmosphere and narrative of how little satisfies the purely fun, especially in the first part. From the third chapter ("episode"), the title fails to recover fortunately biting, exploring intriguing mechanical; shame to ruin some circumstances we think the driving phases, unconvincing then as now on Xbox 360 PC. Ultimately, a title which still proves to be very thick, but the appreciation is more in this than in other securities directly linked to the tastes of the user who likes to enjoy when setting and plot in a video game will find food for his teeth and not suffer too much the limits of the gameplay.

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